All 13 Ink Game games explained
Ink Game ships 13 minigames across its run. Each one has a single gimmick that kills careless players — learn the rule, not the scenery.
The full list
| # | Game | Core rule | Instant fail |
|---|---|---|---|
| 1 | Red Light, Green Light | Cross in 3 minutes; freeze on red | Moving on red (emotes/mobility included) |
| 2 | Dalgona | Carve your shape with a needle | 4th chip cracks the cookie (2 in Hardcore) |
| 3 | Pentathlon | 5-player team, subbed games | Team wipes across the set |
| 4 | Tug of War | Vote Standard / Stall / Rhythmical | Losing the pull |
| 5 | Glass Stepping Stones | Cross within 2 minutes | Still on the bridge when it shatters |
| 6 | Mingle | Enter a room with exactly the shown number | Wrong headcount in your room |
| 7 | Jump Rope | Time jumps; center the triangle | Getting thrown off balance |
| 8 | Hide n Seek | Red ball hunts, blue ball hides | Hider caught / seeker time out |
| 9 | Lights Out | Pick Kimbap (fork) or Onigiri (bottle) in 45s | Losing the dinner fight |
| 10 | Last Dinner | Weapons free among the last survivors | Being the last one standing against the group |
| 11 | Squid Game | 1v1 fists, no Powers, stay in the shape | Lower health at the 5-minute mark |
| 12 | Rebellion | Ending route: clear the guards | Guards overwhelm you |
| 13 | Sky Squid Game | Ending route: survive the accelerated timer | Timer expires on you |
How the run wires together
Red Light Green Light opens the run; the vote after it can swap Dalgona for Pentathlon. Mingle sits late, Last Dinner happens after Mingle when three or more players remain, and the Squid Game finale is a 1v1 fists-only fight — no Powers allowed, a rock spawns somewhere on the field, and stepping outside the squid shape deals damage.
The ones players lose to most
Red Light, Green Light
Young-Hee alternates red and green. On red, nothing moves you forward — traversal emotes and mobility Powers are explicitly excluded. Three minutes to cross.
Dalgona
Chip budget: four (two in Hardcore servers). The fourth crack shatters the cookie and a guard shoots you. Steady beats fast.
Glass Stepping Stones
Every player adds one fake panel (Pro lobbies guarantee one fake per panel). Two minutes until all glass shatters — players left behind are eliminated, and anyone falling into the pit ragdolls faintly.
Mingle
A number appears; a room must end up with exactly that many players. Count yourself, then verify before you commit.
Jump Rope
When the wind pushes, lean back by tapping A/D (PC) to keep the triangle centered. Miss the rhythm and the rope takes you.
Ending-route games
Rebellion starts when the vote is rigged: fight through guards, kill them all to open the elevator door, keep moving. Sky Squid Game triggers when 4–8 players remain after Mingle: press the red button to start a timer where each shape grants 2m30s to eliminate someone — and the timer speeds up as it goes. Both routes and all three endings are covered in the endings guide.
FAQ
Are there really 13 games? Yes — including the two ending-route entries (Rebellion, Sky Squid Game) and the finale.
Which game has the harshest fail rule? Dalgona: four chips, no warning, immediate elimination.
Do Powers work in every game? Not in the Squid Game finale — fists only. Red Light Green Light also ignores mobility Powers while you are supposed to be frozen.