Ink Game Wiki

All 13 Ink Game games explained

Ink Game ships 13 minigames across its run. Each one has a single gimmick that kills careless players — learn the rule, not the scenery.

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The full list

#GameCore ruleInstant fail
1Red Light, Green LightCross in 3 minutes; freeze on redMoving on red (emotes/mobility included)
2DalgonaCarve your shape with a needle4th chip cracks the cookie (2 in Hardcore)
3Pentathlon5-player team, subbed gamesTeam wipes across the set
4Tug of WarVote Standard / Stall / RhythmicalLosing the pull
5Glass Stepping StonesCross within 2 minutesStill on the bridge when it shatters
6MingleEnter a room with exactly the shown numberWrong headcount in your room
7Jump RopeTime jumps; center the triangleGetting thrown off balance
8Hide n SeekRed ball hunts, blue ball hidesHider caught / seeker time out
9Lights OutPick Kimbap (fork) or Onigiri (bottle) in 45sLosing the dinner fight
10Last DinnerWeapons free among the last survivorsBeing the last one standing against the group
11Squid Game1v1 fists, no Powers, stay in the shapeLower health at the 5-minute mark
12RebellionEnding route: clear the guardsGuards overwhelm you
13Sky Squid GameEnding route: survive the accelerated timerTimer expires on you

How the run wires together

Red Light Green Light opens the run; the vote after it can swap Dalgona for Pentathlon. Mingle sits late, Last Dinner happens after Mingle when three or more players remain, and the Squid Game finale is a 1v1 fists-only fight — no Powers allowed, a rock spawns somewhere on the field, and stepping outside the squid shape deals damage.

The ones players lose to most

Red Light, Green Light

Young-Hee alternates red and green. On red, nothing moves you forward — traversal emotes and mobility Powers are explicitly excluded. Three minutes to cross.

Dalgona

Chip budget: four (two in Hardcore servers). The fourth crack shatters the cookie and a guard shoots you. Steady beats fast.

Glass Stepping Stones

Every player adds one fake panel (Pro lobbies guarantee one fake per panel). Two minutes until all glass shatters — players left behind are eliminated, and anyone falling into the pit ragdolls faintly.

Mingle

A number appears; a room must end up with exactly that many players. Count yourself, then verify before you commit.

Jump Rope

When the wind pushes, lean back by tapping A/D (PC) to keep the triangle centered. Miss the rhythm and the rope takes you.

Ending-route games

Rebellion starts when the vote is rigged: fight through guards, kill them all to open the elevator door, keep moving. Sky Squid Game triggers when 4–8 players remain after Mingle: press the red button to start a timer where each shape grants 2m30s to eliminate someone — and the timer speeds up as it goes. Both routes and all three endings are covered in the endings guide.

FAQ

Are there really 13 games? Yes — including the two ending-route entries (Rebellion, Sky Squid Game) and the finale.

Which game has the harshest fail rule? Dalgona: four chips, no warning, immediate elimination.

Do Powers work in every game? Not in the Squid Game finale — fists only. Red Light Green Light also ignores mobility Powers while you are supposed to be frozen.