Ink Game Wiki

Ink Game powers tier list

Ink Game's Power pool spans five rarities — Common, Rare, Epic, Legendary and Mythic — plus a separate Guard Power set. The tiers below follow the community's Power Ratings Survey (median of player submissions), which the wiki updates as balances land.

Advertisement

Tier list at a glance

TierPowers
S+Ultra Instinct
SLightning God
S-The Doctor, Time Stop
A+Soda Fountain, Split Shot, Vampire, Virtuoso
ASoul Link, Time Skip, Headless Horseman, Indestructible, Stim Pistol, Quicksilver, Magician
A-Sub Zero
B+Rumor, Gluttony, Hercules, Teleporting Gambit, Iron Boots
BLast Stand, Blackflash, Ricochet, Reality Jumper, Phantom Step, The Robot, Coinflip, Medic, Bulldozer
B-Enforcer, Baseball Star
C+Player 120, Sharpshooter, Parkour Artist, Player 100, Hot Shot, Tempest Shield
CWindup, Trickster, Invisibility Cloak
C-Super Strength, Weapon Smuggler, Umbreaker
D+Drone, Necromancer
DSnowball Launcher, Blackout, Floaty, Bushcrafter
D-Ballistic, Santa's Gift, Sabotage
E+Chill Guy
EThe Builder, Chain Reaction, Gun Game
E-Boomerang, Ammo Drop

What the tiers mean

Tier bandReading
S+ to S-Best picks in the game; strong in most rounds
A+ to A-Reliable, slightly situational or harder to pilot
B+ to B-Mid — workable when nothing better rolls
C+ to C-Do the job, little extra value
D+ to D-Bad; picked only if it is your only option
E+ to E-No reason to pick these

Rarities behind the roll

RarityExample Powers
MythicTime Stop, Lightning God, The Doctor, Quicksilver, Vampire, Teleporting Gambit, Time Skip, Reality Jumper, Magician
LegendaryHercules, Phantom Step, Soul Link, Invisibility Cloak, Necromancer, Snowball Launcher, Weapon Smuggler, Last Stand, Tempest Shield, Umbreaker
EpicSuper Strength, Coinflip, Blackflash, Sharpshooter, Baseball Star, The Robot, Windup, Floaty
RareTrickster, Parkour Artist, Player 100, Bushcrafter, Bulldozer, The Builder, Boomerang
CommonMedic, Player 120, Chain Reaction, Iron Boots, Gluttony

Guard Powers

Guard-side Powers run their own track: Split Shot and Stim Pistol are Legendary; Gun Game and Soda Fountain are Mythic.

Picking a Power for your playstyle

  • Survival-first: The Doctor (S-, Mythic) revives you for free and can bring back eliminated friends — the single safest pick in the pool.
  • Crowd control: Time Stop and Lightning God (Mythic) end scrambles outright.
  • Consistency over flash: Medic and Iron Boots (Common/B-tier) overperform for their rarity if you play careful.
  • Avoid: E-band powers — Boomerang, Ammo Drop, The Builder, Chain Reaction — they are strictly outclassed.

Upgrades that interact with Powers

Three persistent upgrade lines — Strength, Speed, Won — are bought with Won or Robux and apply regardless of which Power you roll. Won first (see the beginner guide).

FAQ

Is this the dev's official ranking? No — it mirrors the community Power Ratings Survey median, the same source the wiki's Power Tiers page uses.

How often do tiers change? Whenever a balance patch ships — the October 11, 2026 update was the latest to touch Powers, ending an August-to-October quiet stretch. The table above still reflects the last community survey; it moves when the survey re-runs.

What is the best Power overall? Ultra Instinct holds S+; among options you will actually see, The Doctor and Time Stop are the safest elite picks.

Do tiers matter in the finale? The Squid Game 1v1 bans Powers entirely — tiers stop mattering for the last fight.