Ink Game powers tier list
Ink Game's Power pool spans five rarities — Common, Rare, Epic, Legendary and Mythic — plus a separate Guard Power set. The tiers below follow the community's Power Ratings Survey (median of player submissions), which the wiki updates as balances land.
Tier list at a glance
| Tier | Powers |
|---|---|
| S+ | Ultra Instinct |
| S | Lightning God |
| S- | The Doctor, Time Stop |
| A+ | Soda Fountain, Split Shot, Vampire, Virtuoso |
| A | Soul Link, Time Skip, Headless Horseman, Indestructible, Stim Pistol, Quicksilver, Magician |
| A- | Sub Zero |
| B+ | Rumor, Gluttony, Hercules, Teleporting Gambit, Iron Boots |
| B | Last Stand, Blackflash, Ricochet, Reality Jumper, Phantom Step, The Robot, Coinflip, Medic, Bulldozer |
| B- | Enforcer, Baseball Star |
| C+ | Player 120, Sharpshooter, Parkour Artist, Player 100, Hot Shot, Tempest Shield |
| C | Windup, Trickster, Invisibility Cloak |
| C- | Super Strength, Weapon Smuggler, Umbreaker |
| D+ | Drone, Necromancer |
| D | Snowball Launcher, Blackout, Floaty, Bushcrafter |
| D- | Ballistic, Santa's Gift, Sabotage |
| E+ | Chill Guy |
| E | The Builder, Chain Reaction, Gun Game |
| E- | Boomerang, Ammo Drop |
What the tiers mean
| Tier band | Reading |
|---|---|
| S+ to S- | Best picks in the game; strong in most rounds |
| A+ to A- | Reliable, slightly situational or harder to pilot |
| B+ to B- | Mid — workable when nothing better rolls |
| C+ to C- | Do the job, little extra value |
| D+ to D- | Bad; picked only if it is your only option |
| E+ to E- | No reason to pick these |
Rarities behind the roll
| Rarity | Example Powers |
|---|---|
| Mythic | Time Stop, Lightning God, The Doctor, Quicksilver, Vampire, Teleporting Gambit, Time Skip, Reality Jumper, Magician |
| Legendary | Hercules, Phantom Step, Soul Link, Invisibility Cloak, Necromancer, Snowball Launcher, Weapon Smuggler, Last Stand, Tempest Shield, Umbreaker |
| Epic | Super Strength, Coinflip, Blackflash, Sharpshooter, Baseball Star, The Robot, Windup, Floaty |
| Rare | Trickster, Parkour Artist, Player 100, Bushcrafter, Bulldozer, The Builder, Boomerang |
| Common | Medic, Player 120, Chain Reaction, Iron Boots, Gluttony |
Guard Powers
Guard-side Powers run their own track: Split Shot and Stim Pistol are Legendary; Gun Game and Soda Fountain are Mythic.
Picking a Power for your playstyle
- Survival-first: The Doctor (S-, Mythic) revives you for free and can bring back eliminated friends — the single safest pick in the pool.
- Crowd control: Time Stop and Lightning God (Mythic) end scrambles outright.
- Consistency over flash: Medic and Iron Boots (Common/B-tier) overperform for their rarity if you play careful.
- Avoid: E-band powers — Boomerang, Ammo Drop, The Builder, Chain Reaction — they are strictly outclassed.
Upgrades that interact with Powers
Three persistent upgrade lines — Strength, Speed, Won — are bought with Won or Robux and apply regardless of which Power you roll. Won first (see the beginner guide).
FAQ
Is this the dev's official ranking? No — it mirrors the community Power Ratings Survey median, the same source the wiki's Power Tiers page uses.
How often do tiers change? Whenever a balance patch ships — the October 11, 2026 update was the latest to touch Powers, ending an August-to-October quiet stretch. The table above still reflects the last community survey; it moves when the survey re-runs.
What is the best Power overall? Ultra Instinct holds S+; among options you will actually see, The Doctor and Time Stop are the safest elite picks.
Do tiers matter in the finale? The Squid Game 1v1 bans Powers entirely — tiers stop mattering for the last fight.